Both Athletic and Real Sociedad will have around 22,000 tickets available each Meanwhile, about 11,000 will be left by the Federation. In the aforementioned meeting the official price of the banknotes (Last year at Benito Villamarín they ranged between 55 euros the cheapest and 180, the most expensive) and it will be raffled which team occupies each area of the stadium.Where is the final stadium?The stadium of La Cartuja It is located in the so-called Cartuja Island. One of the main venues of the 1992 Universal Expo. It opened in May 1999 and is the second largest stadium in Andalusia and the fifth in Spain. La Cartuja was built to host the 1999 World Athletics Championships (it has an athletic tartan) and was the cornerstone of the Olympic nominations in Seville in 2004 and 2008. It is located on the outskirts of the Andalusian city, close to the municipal terms of Santiponce Y Beds. Specifically, it is six kilometers away from the central and well-known Plaza de España. Another option is to move to the capital of Spain and decide to travel to Andalusian lands by AVE. Even for the bravest, there is the option of the car or coach with movements that revolve around the 9 hours of travel either from Bilbao or from La Concha beach itself.Accommodation and hotel bedsIt is important to have a large and varied hotel offer in order to receive both fans. According to the national statistical study (INE), lThe city of Seville has about 25,000 places in different establishments and categories.As usual prices have already skyrocketed. And at the moment a hotel night on the day of the final can vary from 200 euros per person in a shared room. Up to 1,000 euros for a double suite in a five-star downtown hotel.Date, time and TV of the finalThe match will be played on Saturday, April 18. Athletic Bilbao will have a hard commitment the previous weekend (day 31) with the visit to Camp Nou to measure yourself to Barcelona. While the Real Sociedad receives in Anoeta al Celta.There is no confirmed schedule but presumably the match is disputed at 9:00 p.m. and be televised by Four, like the previous semifinal matches. On March 12th both Real society how Athletic are summoned at the headquarters of the RFEF in Las Rozas (Madrid) to finish giving the last strokes to the organization of the final of the Copa del Rey. This final will be played Saturday, April 18 in the stadium of La Cartuja (Seville). The Federation itself has granted the Sevilla stadium the headquarters of the Copa final during this and the next three seasons (until 2023).How many tickets will each team have in the final?In this meeting, the distribution of tickets that each set will have in the final will be dictated, as well as the security measures for each hobby and the ‘fan zone’ that each Basque hobby will occupy. The stadium of La Cartuja can host about 57,000 spectators but for security reasons you will see your capacity reduced to about 55,000 people of regular capacity. In the absence of officiality, generally 40% of the total allowed will be allocated to the fans of each classified team. While, the remaining 20% will be kept by the Federation to distribute it among your sponsors or, if you consider it appropriate, you will reserve a small percentage for direct sale at the box office for the general public of the city of Seville. The stadium is very well connected And it can be reached by public transport. In front of the field, the C1 and C2 bus lines stop to which you have to add the C-2 Cercanías train line.Displacements of hobbies in SevilleAthletic Bilbao fans will have a priori more facilities to attend the Cup final the same day of the gameor. Although the stadium of La Cartuja is at 835 kilometers from the city of Bilbao, while, from San Sebastián there is a little more distance: 900 kilometers. Athletic fans also They have direct flights to Seville from the city of Guggenheim. An airline operates flights that in barely an hour and a half land in Seville for about 350 euros round trip. Meanwhile, txuri-urdin fans are not so lucky, since that there are no direct connections from San Sebastián and stops must be made in Madrid or even Barcelona.
IN GRAND THEFT Auto V, you can switch between three different POVs (all male) race around LA in a whole range of causally abducted vehicles, plan elaborate heists and shoot anyone you don’t like the look of. You can get a lap dance where the girl puts her crotch in your face. And you can pick up hookers and kill them immediately after having fairly graphic sex with them. “Stay down or I will finish you off!” your character says after gunning down one prostitute.The game is a world with a living, breathing quality but some GTA players have now started to act out “virtual rape” on avatars controlled by other people playing online by modifying the game’s code. They are also posting videos of these exploits on YouTube. The GTA games have previously come under fire for their violent sex scenes in the actual game but this takes the outrage to a whole new level. These players choose a naked man as their character, lock him to another player and play an animation that thrusts his pelvis about.It’s not just GTA, of course. Gamer Kim Correa has written about virtual rape in the game DayZ. One of the more upsetting aspects of that incident was that the other player spoke to her directly over game VoIP (real-time voice communication) and told her they wanted to rape her.Is gaming anti-women? Gaming has long been criticised as being anti-women. Lara Croft may be the protagonist of her own game but, physically, she resembles what a 14-year-old boy might think a woman should look like. Then, in Deathtrap Dungeon, Kelly Brook took underdressing to new BDSM lows. According to data gathered by Electronic Entertainment Design and Research in 2012, only 4% of 669 games surveyed had an exclusively female protagonist. And when there is a token woman, she’s usually wearing an itty-bitty costume over her highly unrealistic body shape that has to have bulging breasts and improbably tiny waist.But there are even more disturbing instances of misogyny within the gaming industry. When Anita Sarkeesian, a Californian blogger, started a campaign in 2012 to fund a new series of short videos to show gender stereotypes in video games she became the target of some vicious and sustained attacks. Sexual images were added to her Wikipedia page and attempts made to hack her email account. There was even a video game entitled ‘Beat up Sarkeesian’ created. The game (which is no longer online) invited players to repeatedly click on an image of Sarkeesian and watch as bruising and cuts developed on her face.Trivialising rape Of course, the depictions of sexual violence in gaming aren’t exclusively against female characters alone but trivialising rape has obvious, scary implications for women in the real world – as they are overwhelmingly the victims of sexual violence. One in three – or 33% – of women in Europe say that they have experienced physical or sexual violence since the age of 15 by a partner or non-partner, according to the findings of Europe’s biggest-ever study on violence against women published by the European Union Agency for Fundamental Rights in March. The survey also reveals that over half of all women (55%) have experienced some form of sexual harassment.To fight these atrocities online, our game creators must stop catering to the narrow stereotype that insists only violent guys play games. It’s dangerous, it’s damaging and it closes off the medium to its full potential. Besides, making playable female characters isn’t just right, it’s good business too. Women have money to spend on video games. And women would like to see themselves represented as playable characters—not just sexualised trophies.Change is needed After years of clamouring from female gamers who just want their existence acknowledged by the billion-dollar industry they put money into, Assassin’s Creed: Unity’s technical director James Therien came out and said: “A female character means that you have to redo a lot of animation, a lot of costumes… It would have doubled the work on those things. And I mean it’s something the team really wanted, but we had to make a decision… It’s unfortunate, but it’s a reality of game development.”Shame. Inclusion breeds normalcy and the all mighty game creators need to be the ones to lead this necessary charge for change.Lorraine Courtney is a freelance journalist. Follow her on Twitter @lorrainecath.Read: Ireland’s teens are becoming obsessed with a Kim Kardashian appRead: Player beats Super Mario Bros in under 5 minutes, sets new world record